Interface design is a two-person dance. By definition it connects two things—the customer experience and the hidden machinery. As a designer, you need a programmer to accomplish anything significant.
I’ve been thinking a lot about teaching UI lately. How do you teach interface design if you can’t get anything done without a programmer at your side? Pair beginner programmers with beginner designers? Sounds like a mess.
Then I remembered my own experience. When I started making interfaces in sixth grade, I didn’t need a programmer because I had Hypercard. Shortly after that it was Filemaker and Microsoft Access. These tools let me connect with data and display it in different ways without convincing a programmer to work with me. It was plenty to learn the fundamentals.
I haven’t seen a UI course that starts with a tool like Filemaker. And Hypercard doesn’t even exist anymore.
If I was designing an introductory interface design course, I think I would start with this kind of tool. Something that lets you gain the experience of putting affordances on the screen, accepting input and displaying output, moving around and enabling tasks.
That way students could get a feel for interfaces without getting into the complicated dance of communication, programmer languages and shared requirements. That all can come later.