Doing business with a company means you’re not just buying their products, but the experience of having their people, opinions and expertise, too.
Some companies really understand great customer support and service, others fall hard. The latter is the case with my recent (now only) experience with Canadian online menswear retailer, Frank & Oak.
My story is common: I ordered a couple of items, but one got lost in transit. I had full faith that customer service at Frank & Oak could help me track it.
I got a week of radio silence through their online form, and email. Resorting to Twitter, I finally got a reply a couple days later: “we’ll email you.”
Fast forward three weeks from their first reply and we’ve got two valuable lessons from their final correspondence:
I usually answer my email within 3-4 days, but since you sent 3 emails, the number of days showing since our last communication stayed the same. Please wait for a response next time, so that I don’t loose track of our communication.
1. Blame the customer: 3 emails in a 3 week span, of course it’s my fault.
2. Passive-aggresively tell the customer they’re annoying:
In 2013, most email clients order messages by time of receipt. My fault, I didn’t know that yours doesn’t.
Every bit of this Frank & Oak email makes it my fault. So much for making customers feel like a bad ass.
For examples on how to avoid bad customer service like this, you can read how Ryan switched to T-Mobile and had a great experience, or you can read how we turned our own disasters into gold. And whether you work on a support team or not, everyone should give Carnegie a read. You’ll make more friends, and probably more customers.
In the mean time, I’m going to find a place to buy a nice shirt.
I wonder how many people stop themselves short of making something new in fear of it failing.
Failure, sigh. It’s (still) overrated, and it’s given everyone the wrong lens to look at their craft. Why dissect post-mortem when we can imagine possibility? Why review mistakes when we can consider play?
The makers of our world would be better off mimicking scientists with their work. Harp on deliberate practice. Reinvent their processes daily. Share every discovery. And most importantly, try new things often.
All of a sudden punting on ideas—no matter how silly—seem like the real mistake. They’re lessons you didn’t learn, skills you didn’t exercise.
When everything’s an experiment, you shed the fear that comes with trying new things. And that sounds like a better way to grow and learn. Plus, no one has to even mention the f-word.
Truth be told, we haven’t placed heavy efforts on marketing Basecamp. Customers sign up, pay, and are on their way. For nearly a decade, Basecamp has sold itself.
The problem for us is, with so many industries using Basecamp in different ways, we’re having a tough time figuring out how to talk about the product to new customers. We have an idea of how our customers use Basecamp, but we don’t know for sure.
Harder, still, is that we don’t even know why our customers switch from one product or system to using Basecamp. Hidden within their stories of over-loaded inbox frustrations and bloated corporate software are key insights about what makes Basecamp great for our customers.
We’re after those insights, and we want to share your stories.
A fine line exists between spelling out company culture and inadvertently engraving it as policy.
Culture offers your staff the company blog’s “publish” button 24/7 so that they can write when their own iron is hot. Policy forces topics and a posting schedule to chip away at the company marketing quota.
Culture inspires your programmers to discover typographic rhythm and scale in their free time. Policy puts a “lunch and learn with designers” meeting on your calendar at 12:00 PM.
Culture nurtures pet projects so that they grow into everyday company tools. Policy steals 20% of your staff’s work hours to gamble on forced research and development.
Culture simply happens—it isn’t created.
As an ad-agency refugee, I’ve struggled with my fair share of design debates with copywriters, project managers, clients, and everyone in between.
Maybe you’ve been there, too. The copywriter you’re paired with doesn’t think the marketing page you’re working on “feels right yet.” (As it turns out, the tone of voice is just off.)
In dramatic fashion, your client thinks the design you just presented is “way off base.” (You just happened to use a color they absolutely detest.)
It’s been five years since I’ve had a client meeting, yet the road blocks of vague feedback still come back to haunt me within the programmer to designer relationship.
The other day, Nick and I were debating the look and feel of shared code snippets. Or, so I thought…
Last month we launched the redesign of our blog. During the process, we wanted to make it feel distinctly ours with a visual nod to its very name—signals and noise.
I wanted our blog to feel special, aesthetically unique, but not gaudy. I took a quick survey of our blog structure and found a great area for opportunity to explore style: our post categories. From design, programming, business, support, writing, to sysadmin, anyone from our team can categorize a post they write.
To give each post an identity, I riffed on these category themes. From there, the obvious presented itself: try illustrating waveforms to harken back to “signals and noise.” Although I had a focus on illustrating, I still started with words, and more specifically, questions to myself.
What does “writing” look like?
So, with Illustrator fired up, I started generating waveforms that would wear the identity of “design,” “programming” and so on. It quickly became an exercise in shape, color, and line densities. The process was fun, and the results were full of surprises.
Since the day The Starter League opened their doors, people from all over the world have traveled to Chicago to learn how to program web apps.
It didn’t take long before design-focused classes made their way into the curriculum. In Carolyn’s class, people learn how to research and shape great user experiences. Shay’s class takes those experiences and turns them into something tangible for the web. Now we’re thinking there’s room for even more. Today, we’re excited to announce the next addition to the growing list of design offerings at The Starter League.