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Matt Linderman

About Matt Linderman

Now: The creator of Vooza, "the Spinal Tap of startups." Previously: Employee #1 at 37signals and co-author of the books Rework and Getting Real.

The early days: How 37signals built buzz out of the gate

Matt Linderman
Matt Linderman wrote this on 33 comments

When 37signals first started out, we didn’t make products. We did client work.

From the beginning, we allotted plenty of time for side projects. Things that would get us attention (eNormicom), experiments with new ways of selling our services (37express), ways to show off our design thinking (37Better Project), etc.

Here are a few of the key non-client projects that enabled us to build up an audience before we launched Basecamp:

The 37signals manifesto
We started with a philosophy. The 37signals manifesto, which explained our approach to design, was our original site from 1999-2001. This collection of 37 nuggets of online philosophy and design wisdom was our initial “declaration of intent.”

We’ve changed a lot over the years. But the manifesto set the table for what followed. Usability, valuing people over org-charts, simplicity, speed, anti-jargon, small teams, emphasis on copywriting, eliminating bells and whistles, etc. It was all there, in the manifesto, back in 1999.

The 37Better Project
In “The 37Better Project,” we’d take frustrating online experiences and show how we thought they could be better.

Complaining is easy. Offering solutions is the tough part. When we have an idea about how to improve a specific web site or concept, we post our pro bono “better” design comp here.

The 37Better Project included: 37BetterBank, 37BetterFedEx, 37BetterPayPal, 37BetterMotors, 37BetterGoogle. Some examples (click image for full size version):

37better 37better 37better

eNormicom
eNormicom was a parody site we made mocking the new media branding foolishness that was all the rage during the web bubble.

It takes a lot to differentiate your brand in today’s “me too” world of electronic business solutions. At eNormicom, we create and develop campaigns that break through the chatter clearly and consistently.

enormicom

“Homing In on ‘Intelligent’ Web Design” is an article in the NY Times about the site.

Continued…

Pixar's tightknit culture is its edge

Matt Linderman
Matt Linderman wrote this on 13 comments

pixarMore on why Pixar’s movies are so much better than the competition: According to “Pixar Rules — Secrets of a Blockbuster Company,” the company has created an incredible work environment that keeps employees happy and fulfilled. The result: “A tightknit company of long-term collaborators who stick together, learn from one another, and strive to improve with every production.”

At the heart of this effort is Pixar University:

The operation has more than 110 courses: a complete filmmaking curriculum, classes on painting, drawing, sculpting and creative writing. “We offer the equivalent of an undergraduate education in fine arts and the art of filmmaking,” [Randy Nelson, dean of Pixar University,] said. Every employee — whether an animator, technician, production assistant, accountant, marketer, or security guard — is encouraged to devote up to four hours a week, every week, to his or her education.

Randy Nelson is adamant: these classes are not just a break from the office routine. “This is part of everyone’s work,” he said. “We’re all filmmakers here. We all have access to the same curriculum. In class, people from every level sit right next to our directors and the president of the company.” [...]

Thanks to Pixar University, employees learn to see the company’s work (and their colleagues) in a new light. “The skills we develop are skills we need everywhere in the organization,” Nelson said. “Why teach drawing to accountants? Because drawing class doesn’t just teach people to draw. It teaches them to be more observant. There’s no company on earth that wouldn’t benefit from having people become more observant.”

That helps to explain why the Pixar University crest bears the Latin inscription, Alienus Non Diutius. Translation: alone no longer. “It’s the heart of our model,” Randy Nelson says, “giving people opportunities to fail together and to recover from mistakes together.”

Nice to see that creative courses aren’t limited to “creatives.”

Continued…

There's more than one way to skin the revenue cat

Matt Linderman
Matt Linderman wrote this on 32 comments

Are you exhausting all your potential revenue streams?

We stalled launching our Job Board for a while because we felt we had bigger fish to fry. Once we got around to it, we couldn’t believe we had waited so long. It was easy to set up, a great resource for our community, and has generated lots of cash for the company.

There’s more than one way to skin the revenue cat:

If you sell web software, you can also write a book. Or put on a conference.

If you’re a design firm, you can also sell jewel case packaging. Or start an ad network.

If you’re a site that collects funny videos, you can also sell tee shirts.

If you’re a popular local blog, you can operate a flea market.

If you’re a computer company, you can reinvent the music business.

Etc.

Your self-imposed limitations on how to make money are often just that: self-imposed. Seek out other routes to your destination.

It’s one of the big advantages that small, agile companies have. They can experiment and change directions quickly. Plus, multiple revenue streams help you diversify so all your eggs aren’t in one basket.

Do you have an example of a company that has come up with an interesting or unorthodox way to make money on the side? Tell us about it in the comments.

[Screens Around Town] Google Maps, John Deere, EMS, etc.

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Matt Linderman wrote this on 22 comments

Google Maps
gmap

Links to Google Maps are shared all the time. So how come the URLs are so unwieldy? (For example: http://maps.google.ca/maps?f=q&hl=en&geocode=&q=1st+ave+and+1st+st,+nyc&sll=49.891235,-97.15369&sspn=52.967233,67.763672&ie=UTF8&z=17&iwloc=addr.) If TinyURL can figure out how to make a URL in just a few characters, can’t the rocket surgeons at Google do it?

Aaron Martin caption wrapper
caption

Aaron Martin’s blog features this interesting caption wrapper.

Continued…

Bang & Olufsen design team avoids meetings/process and "sculpts" products little by little

Matt Linderman
Matt Linderman wrote this on 15 comments

David Lewis, Bang & Olufsen’s chief designer, discusses the company’s unusual approach to design with The Wall Street Journal.

Along the way he reveals the pioneering B&O design team only spends 2-3 days a month at B&O headquarters and works externally the rest of the time, they never meet, they have no fixed process, and they build initial versions of products out of cardboard and paper.

THE WALL STREET JOURNAL: You spend just two or three days per month at B&O headquarters in Struer. Doesn’t this slow the design process?

MR. LEWIS: It’s a great, concentrated way of working. I come fresh and clean every other Friday all the way from Copenhagen and see things in a different way, because I am not at all part of the system there. I sit down with the engineers and go through 10 or so projects in various stages. There are thousands of things to discuss — the minutiae of angles, coloring, buttons, graphics and more.

This is not just my way of working. All designers for B&O — not just me and my team of six — are external. The company believes in it. My six-member team aside, designers for B&O don’t ever meet, we don’t have any cooperation with one another at all.

WSJ: How does the design process work when you are rarely on-site?

MR. LEWIS: Every time we design a new product, it’s like starting all over. Time frames, technology and demands are different each time. So we don’t have a process per se.

My designers and I do have an approach, though. Whether we are given a brief for a new product or we come up with an idea on our own — and it’s a fair mix of the two — we don’t sketch it. We model it out of cardboard, pieces of paper, little bits of plastic, whatever’s on hand.

B&OWe build it up little by little, the way a sculptor does. We stand around the object, have an open dialogue and modify it as we go along. Then, I bring that same model along when I go to Struer. That way all sides can see what the design is about and why it’s essential to do it this way and not another.

WSJ: How much does the final product depart from that cardboard version?

MR. LEWIS: Hardly. When it comes out unpacked at the shop, usually it’s exactly what was envisioned. One example: In 1993 B&O management said, “Make us a new speaker.” Just that. I had the idea to make something less present in a room, something that could offset the bulky television sets that still existed back then. Essentially, a loudspeaker that you could hear, not see. So we modeled ultra-slender column speakers with cardboard and plastic. Once it was in three dimensions that way, we could see all the details and really feel the design…

WSJ: How do you get your inspiration, your crazy ideas?

I often just sit and look out my office window for a long time, thinking. Why does this look so terrible, why can’t we do this or that?

I also visit art galleries and museums as well as Danish antique dealers with architectural furniture and the like, from the 1930s to ‘50s. I have a lot of it at home. It interests and inspires me.

Related
Getting Real: Built-in seats in “A Pattern Language” [SvN]
Meetings Are Toxic [Getting Real]
Finding fresh inspiration [SvN]

[Design Decisions] Basecamp support request form

Matt Linderman
Matt Linderman wrote this on 35 comments

We recently added a support request form to Basecamp (there used to be just a direct email link). The goal of this form: To prioritize support inquiries, reduce uncertainty, and get people the answers they need faster. It also reduces the number of back and forth information-gathering emails, which ultimately makes everyone more satisfied with the support experience.

It’s worked really well so far too. But the last question in the original form was missing the mark:

orig pulldown

We wanted to know how important the problem was and gauge the emotional state of the person writing to us. But this pulldown just didn’t cut it.

First off, it required too much reading for a pulldown menu. Who wants to process this much info when there’s a problem? Also bad: It’s a pulldown but the options aren’t mutually exclusive. Someone could very well be confused AND worried AND upset. This pulldown just muddies the waters.

So we decided to change it to an actual scale. 1 = not a big deal, 4 = I need help ASAP.

newer pulldown

Much easier to process but it still wasn’t helping us learn whether or not this query was a top priority or not. Why? Because everyone’s problem is urgent.

For example, let’s say someone’s having trouble uploading a file. If they can’t figure out how to upload a file, they’ll say it’s urgent. If file uploading is broken, they’ll still say it’s urgent.

That’s no help to us. Of course, we’ll get back to them either way. But if file uploading is broken, we need to know that immediately so we can fix it. If it’s just confusing someone, that’s a different ballgame. We’ll still quickly resolve the issue, but it’s not a fire that has to be put out instantly.

We thought about adding in a radio button question that asked “Is something broken?” But we didn’t want to make the form any longer. (No one likes feeling interrogated while seeking help.)

So we went back to the drawing board and came up with this solution:

type

This gets at what we really want to know here: What kind of problem is this? We lost the subjective nature of the original “give us your emotional state” question and replaced it with a clear question with a clear answer. It’s better to ask for facts than emotions.

Now, if something’s broken, we can spot it and fix it right away. A system failure is much more important to us (and our customers) than a feature request or general feedback. This method lets us prioritize these queries accordingly, instead of treating them like they’re all the same.

Update: Per feedback on this thread, we’ve adjusted the menu to the following (more consistent language, no more “general feedback” category since “other” is close enough). Thanks for your comments.

i pulldown

Related: Copywriting is Interface Design [Getting Real]

Choosing the right things to say no to

Matt Linderman
Matt Linderman wrote this on 9 comments

“I’ve made much more money by choosing the right things to say no to than by choosing things to say yes to. I measure it by the money I haven’t lost and the quality I haven’t sacrificed.”
-Danny Meyer of the Union Square Hospitality Group

Great quote. From the book Small Giants: Companies That Choose to Be Great Instead of Big. More about the book:

It’s a widely accepted axiom of business that great companies grow their revenues and profits year after year. Yet quietly, under the radar, some entrepreneurs have rejected the pressure of endless growth to focus on more satisfying business goals. Goals like being great at what they do . . . creating a great place to work . . . providing great customer service . . . making great contributions to their communities . . . and finding great ways to lead their lives.

In Small Giants, veteran journalist Bo Burlingham takes us deep inside fourteen remarkable privately held companies, in widely varying industries across the country, that have chosen to march to their own drummer. He searches for the magic ingredients that give these companies their unique “mojo” and the lessons we can learn from them.

Related: Danny Meyer: Hospitality is king [SvN]